

Projects
The Technology Behind the Virtual Human "Drip": Achieving Speed & Flexibility

PROFILE
After working in game-related video production and 3DCG at a major IT venture, Yudai Tamamura joined ZOZO Technologies in 2020. He currently leads projects in the virtual fashion domain within the XR/AI team. His main tools are Houdini, Substance, ZBrush, and UE4.
PROFILE
After experiences as a planner and pattern maker at an apparel brand, Yuki Ikegami joined ZOZO Technologies in 2020. He is responsible for virtual fashion modeling in the XR/AI team. His main tools are CLO, Marvelous Designer, Substance, and ZBrush.
From Concept to Image
The creation of a post image begins with deciding on the content concept. Discussions include the virtual model's pose, the type of live-action background, and the clothes to be worn. Then, artists with specialized skills in various fields (such as modeling, animation, compositing) work simultaneously.① Concept Planning for Post Content
- Model's posing and expressions
- Live-action background
- Clothing, shoes, accessories, etc.
② Shooting Live-Action Background & HDRI Images
- Shooting live-action backgrounds to be combined with the virtual model
- Capturing 360-degree images to replicate the lighting environment of the shooting location in CG, converting them to HDRI data to handle in a CG environment
③ 3D Modeling of Clothes, Shoes, Accessories
- Using 3DCG production software like Marvelous Designer and Maya
- Specialized 3D modelers handle the production
④ Compositing CG (Model) & Live-Action (Background)

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