

Projects
How Apple Vision Pro Will Transform Future Shopping Experiences Challenges in Spatial Design in "THE SPATIAL STORE" (Part 2)
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PROFILE
At ZOZO, Inc., Jun Ban has led development as a technical lead specializing in iOS for the ZOZOTOWN iOS app. He then joined the Skeuomorphic Engineering team at ZOZO NEXT, working on bringing tangible, real-world textures into software, focusing on developing visionOS apps.
PROFILE
After gaining experience in advertising and web production at a production company, Kwon became responsible for fashion app design at VASILY, Inc Following company mergers and splits, she transferred to ZOZO NEXT. She oversees all in-house design for the company, including CI, UX/UI design for apps and web, spatial UI design in XR domains such as Vision Pro, and every aspect of internal design across projects and products.
PROFILE
After gaining experience in planning and pattern-making for an apparel brand, Yuki Ikegami joined ZOZO Technologies, Inc. (now ZOZO NEXT) in 2020. She serves as both project manager and 3D data creator for projects in XR/AI, working with digital fashion and XR domains.
Concept: "THE SPATIAL STORE"—Experience the Brand Throughout the Entire Space

To start, tell us about the concept you aimed for with this app.
Ikegami: The concept we aimed for is perfectly summed up in the phrase "THE SPATIAL STORE." As the name suggests, it’s an entirely new type of shop that exists in a virtual space. We pursued expressions only possible without physical limitations, creating special backgrounds that embody the brand’s worldview and opening scenes that allow users to feel the brand’s concept. We designed the entire space to provide a unique experience value with Vision Pro—something only possible here.Specifically, what kind of experience can users expect?
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From Reality to the Extraordinary—Designing the User Journey to Capture Hearts

In your design process, what did you especially focus on to draw users into a new world?
Kwon: For some, just putting on the Vision Pro can feel a bit stressful. That’s why we especially valued the user journey—the transition—so that once a user enters, they can smoothly and seamlessly immerse themselves into a world that feels completely different from reality. We paid close attention to how to guide users smoothly and engagingly from the real world into the app’s unique environment.Did your experience on the previous project influence your design process this time?
Kwon: Absolutely, that prior experience was huge. Last time, we set things up so the user could experience moving from one virtual area to another, like going from the current floor to a lower level, and we received excellent feedback. That confirmed for us just how important it is to surprise users and grab their interest right from the start, which is why we put extra effort into the onboarding experience at app launch this time as well. Without such immersive touches, it’s hard for people to deeply engage with a virtual world after leaving the real one behind.Were there any particular considerations in the overall spatial design?
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You Glance Back & See a Sofa? The Designers' Playful Touch Is Embedded in the Space
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(Products are displayed all around the user, and a sofa appears if you turn around. You feel as if you're enjoying shopping from a special seat.)
We heard this app contains elements of the creators’ playful side?
Kwon: That's right! To be honest, we've hidden subtle playful touches here and there. While the styling process is fun by itself, that alone could feel a bit suffocating. Vision Pro is not exactly a lightweight device, so we made a conscious effort to leave a little “breathing room” so the experience is enjoyable even during long sessions. For instance, if you happen to glance over your shoulder during the experience, you’ll see a sofa quietly placed—not for anyone in particular. This came from our playful idea: “What if we put an object only people who look back would notice?”The Key to Success: A Development Process Where "Everyone Runs Side by Side"

It seems the project management was a bit different from the last time, right?
Ikegami: Yes. Last time, we explained the concept to the development team and then had to wait until implementation made some progress. That approach meant we constantly worried, “What if the final product doesn’t match our intentions?” and only checked everything at the very end. This time, though, planning, design, and development all worked in close collaboration, and whatever features were implemented, the whole team checked them right away and gave feedback in that cycle. Thanks to this, we truly advanced the project step by step—with everyone running together alongside each other.The Fun Born Out of "The Delicious Tension Between Real & Virtual"
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Finally, what do you most want users to feel after trying this app?
Kwon: I believe this app presents a new option—a happy medium between shopping online and shopping in a physical store. In this app, you can see 3D models with an ultra-realistic, lifelike feel as if they're really there. If users can sense the excitement that comes from "the delicious tension between real and virtual," it would make me very happy.Event Overview:
ZOZO NEXT "THE SPATIAL STORE" Experience the Future of Shopping with meanswhile
Dates: July 25 (Fri.), 2025 – July 30 (Wed.), 2025
- July 25 (Fri.): 1:00 PM – 8:00 PM (last admission at 7:00 PM)
- July 26 (Sat.) – July 29 (Tue.): 11:00 AM – 8:00 PM (last admission at 7:00 PM)
- July 30 (Wed.): 11:00 AM – 5:00 PM (last admission at 4:00 PM)
Venue: (tefu) lounge Shimokitazawa (2-21-22 Kitazawa, Setagaya-ku, Tokyo 155-0031)
Registration page URL: https://zozonext.com/project/the-spatial-store

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