SaveHistory
/
NEW New content added
Members-only content has been added!
Register as a member for exclusive articles and events.
Members-only
2022.05.23

Supporting the Fashion Industry's DX with 3D Garment Simulation Technology: z-emotion

Copied to Clipboard
*The text-to-speech feature is generated by AI,
so there may be errors in the reading.
z-emotion is a South Korean IT company providing 3D garment simulation technology to support the digital transformation (DX) of the fashion industry. Their powerful 3D garment simulation engine, impressive rendering speed, and high fidelity of reproduction, along with a rich array of 3D assets including avatars, are key strengths. These are commercialized through their 3DCAD "z-weave" and virtual fitting plugin "z-fit," assisting apparel companies and their supply chains in achieving DX.
We conducted an email interview with the company's CEO, Dongsoo Han.
PROFILE
Dongsoo Han

Dongsoo Han, the founder and CEO of z-emotion, holds a master's degree in Computer Science from the University of Pennsylvania. With over 25 years of experience in the 3D simulation and gaming industry, he is one of the most active 3D simulation engineers today. His career began at AMD's GPU Tech Initiative Group as a software engineer and researcher, focusing on real-time processing of physical simulations for rigid bodies, fabric, hair, and glass using GPU acceleration. The hair simulation technology he developed became a core feature of TressFX, used in games like Tomb Raider, making it the first playable hair simulation in video games. He is the author of "GPU Pro 5" and "GPU Pro 360."

Driving Digital Transformation 

Dongsoo had been engaged in 3D simulation research even before founding z-emotion. At his first startup, ZelusFX, he developed the avatar system Zelus Engine, applying his 3D simulation expertise and laying the groundwork for z-emotion's core avatar technology. During his tenure at AMD, he also discovered the similarities between the movement of threads in 3D space and hair strands, recognizing the relevance between garment simulation and hair movement.

This article is for members only.
Please register to read the rest of the article.
What you can do with a membership
  • Read members-only articles
    and use text-to-speech.
  • Unlimited article favourites
    and browsing history.
  • Attend members-only events.
  • Get the latest information
    with our email newsletter.
Share Article
Copied to Clipboard
CONTACT
If you have any questions or enquiries, please enter your details in the form below.
Enquiry item必須