After working in the semiconductor division at Sony Corporation, Tajima transferred to Sony Interactive Entertainment, where he developed new businesses using PlayStationⓇVR in Japan, Europe, and North America. He joined ZOZO Technologies in 2019, overseeing the development of smart textiles utilizing materials and devices, as well as managing the owned media on fashion tech. Since October 2021, he has served as the director of the MATRIX department, responsible for new technology development and commercialization.
After working on game-related video production and 3DCG in an IT mega-venture, Tamamura joined ZOZO Technologies in 2020. He promotes projects mainly in the virtual fashion field within the XR / AI team. He is also involved in CG production, using tools like Houdini and Unreal Engine as his main tools.
As a researcher and member of the MATRIX division at ZOZO Technologies, Nakamaru is responsible for new technology development and its commercialization. He holds a PhD in Policy and Media and specializes in developing soft functional materials and devices, as well as designing interactions and UX utilizing them. He has exhibited works at events like the Ars Electronica Festival and received awards such as the ACM DIS 2019 Best Paper.
After working at a production company, Kwon joined VASILY, Inc., responsible for designing and directing the fashion app IQON. Following company mergers and splits, she is now with ZOZO NEXT. She oversees the design of various internal products, including UX and UI design for apps and websites, as well as graphics.
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