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Daijiro Mizuno × Kanna Banjo × Kentaro Nakamura: "Considering the Possibilities of VR From an Architectural Perspective"

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Featuring Professor Daijiro Mizuno from Kyoto Institute of Technology, this special project titled "Fashion Design & Technology" presents a Roundtable discussion on "Architecture and VR" with virtual architect Kanna Banjo and programmer and translator Kentaro Nakamura.
The two guests, who both have backgrounds in architecture, share their thoughts on how interactions among various people are emerging on the internet today, particularly regarding VR spaces. They discuss the phenomena they are paying attention to from their respective viewpoints.
PROFILE
Daijiro Mizuno
Daijiro Mizuno

Born in 1979. Professor at Kyoto Institute of Technology's Center for the Possible Futures, and specially appointed professor at Keio University Graduate School. Completed the later stage of the Doctoral program at the Royal College of Art, earning a Doctorate in Arts (Fashion Design). Conducts practical research and critiques bridging design and society.

Recent publications include "サステナブル・ファッション: ありうるかもしれない未来." Other works include co-authored titles such as "サーキューラー・デザイン," "クリティカルワード・ファッションスタディーズ," "インクルーシブデザイン," and "リアル・アノニマスデザイン," along with edited works like "vanitas."

PROFILE
Kanna Banjo
Kanna Banjo

Founder of idiomorph and CXO of ambr, Inc.

Under the concept of "Creating Space Where None Exists," she is engaged in creating entirely new spaces along the boundary between the real and the virtual.

A graduate of the University of Tokyo's Faculty of Engineering, Department of Architecture, and completed graduate studies in the same major. After working at Kengo Kuma & Associates, she is primarily involved in XR business design consulting, VR experience direction, and VR space design. She takes an active role as CXO of ambr in directing events like "TOKYO GAME SHOW VR," and as idiomorph in concept design for "PARALLEL SITE," directing and producing venues for "Virtual Market," and engaging in public talks and presentations related to XR and architecture.

PROFILE
Kentaro Nakamura
Kentaro Nakamura

Translator, Programmer, Scientist

Born in Osaka in 1993 and raised in Wakayama. Interested in the relationship between information technology and design, architecture, and urban environments. After graduating from Keio University SFC in 2016, he worked as a software engineer for NPO Mokuchin Planning (now CHAr) and as an academic specialist in architecture at the University of Tokyo. He is currently enrolled in the Graduate School of Information Science at the University of Tokyo. Co-translated works include "スマート・イナフ・シティ──テクノロジーは都市の未来を取り戻すために" ("The Smart Enough City: Putting Technology in Its Place to Reclaim Our Urban Future") (2022, Jimbun Shoin).

How the Information Environment is Changing & Impacting Us

MizunoIn this discussion focused on "Fashion Design and Technology," we have been speaking with various individuals, and we cannot neglect the issues surrounding artificial environments and space. Therefore, I wanted to incorporate a perspective from my area of expertise, architecture, which led to the establishment of this Roundtable.
Before the COVID-19 pandemic, I believe that new interactions between individuals and machines began to emerge in the process of the development of VR and AR environments.
I feel that this has been more acutely perceived by teenagers rather than professionals within the fashion industry. For instance, the phenomenon of elementary school students gathering in open worlds, collaborating to build large structures in "Minecraft" while referencing YouTubers, has become commonplace. Such trends are clearly observable among younger generations.
In the fashion industry, establishing shops in Decentraland to sell NFTs and digital fashion, as well as fashion brands hosting exhibitions on Roblox, has accelerated during the pandemic.
MizunoAdditionally, we cannot overlook the fact that experiences in urban areas through wearable technology have become increasingly ubiquitous.
In the early 2000s, the concept of "smart mobs," where groups fluidly utilized the city without predetermined meeting times or locations via "i-mode," gained attention. However, from the 2010s to the 2020s, a more diverse way of navigating cities based on ubiquitous computing has become commonplace.
This shift may have been facilitated by various sensors within smartphones, along with a series of devices that constantly record, analyze, predict, and recommend for us.
Therefore, today, rather than discussing fashion itself, I would like to talk about how the information environment surrounding fashion, including the internet and virtual environments, impacts and changes our lives.
To begin with, please introduce yourself to the readers.
BanjoI am Kanna Banjo, a virtual architect. Originally, I worked at Kengo Kuma's architectural office for around 7 to 8 years, after which I became interested in the virtual world starting in 2018, focusing on related work.
At first, my work involved designing and producing virtual spaces, but I wanted to explore how XR technologies like VR and AR could be beneficial in a more fundamental way, leading me to collaborate with various companies.
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